How to watermark images
A watermark composition can use an ordered stack of styled text and compatible local logos. Keep each placement shared or adjust the active image, or repeat a mark in a staggered pattern. The complete stack reaches every animated GIF frame while retaining playback order, timing and looping.
Steps
- 1Build the mark stack
Add text or a compatible local logo more than once, then arrange every mark in the intended draw order.
- 2Place each mark
Adjust scale, opacity and rotation, then keep placement shared or choose This image before moving the active source, recalling a preset or repeating the mark.
- 3Inspect every result
Check still outputs individually and play animated GIF to ensure the mark is readable and consistently placed throughout.
Key decisions
How can text remain readable?
Choose a suitable font weight and contrast, then add a restrained shadow or a backing plate when the image changes brightness behind the text.
Does a watermark prevent reuse?
No. A visible mark communicates attribution or context, but it can still be cropped, covered or edited.
Before you download
Know the limits
- JPG output fills transparent areas with a solid background, so PNG or WebP is needed when output transparency must remain.
- GIF palette and binary transparency constraints can slightly change colors and edges during encoding.
Verify the copy
Common questions
Can I use several text and logo marks together?
Yes. Add text or a compatible JPG, PNG or WebP logo again, choose the full draw order and adjust every mark independently.
Can I repeat the mark across the image?
Yes. Repeat across image uses the same staggered pattern in the preview, still outputs and every animated GIF frame.
Can one batch image use different positions?
Yes. Choose This image to adjust the selected mark's normalized centre or rotation for only that source. Mark content, size, opacity, coverage and draw order remain shared.
Which output keeps a transparent logo edge?
PNG and WebP can retain alpha transparency. JPG is always opaque.